AtomicWalrus
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13fec9bb80
Squashed commit of the following:
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2 rokov pred |
AzaezelX
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1dd8149074
cleanups for terrain blending
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2 rokov pred |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 rokov pred |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
Lukas Aldershaab
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481e2a7230
Improve terrain rendering, handle bug with no detail
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4 rokov pred |
Lukas Aldershaab
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60a10f4334
Add global blendDepth slider and update default blendDepth for mats
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4 rokov pred |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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4 rokov pred |
Lukas Aldershaab
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3c8d07a03e
Cleanup and fixes
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4 rokov pred |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 rokov pred |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 rokov pred |
Lukas Aldershaab
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49a8c0ad36
Fix ORM maps in terrain textures
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4 rokov pred |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 rokov pred |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
AzaezelX
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4a88d7a4e4
adress #221 crash surpress macromap
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5 rokov pred |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 rokov pred |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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5 rokov pred |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
Azaezel
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daef7aa128
debug spew cleanup
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7 rokov pred |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 rokov pred |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 rokov pred |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 rokov pred |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 rokov pred |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
RexTimmy
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d46f82ef1d
re-enable face culling for the terrain
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9 rokov pred |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 rokov pred |