marauder2k7
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efbe5e90f5
virtuals removed
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1 anno fa |
AtomicWalrus
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13fec9bb80
Squashed commit of the following:
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2 anni fa |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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4 anni fa |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 anni fa |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 anni fa |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 anni fa |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 anni fa |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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5 anni fa |
Areloch
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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6 anni fa |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 anni fa |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 anni fa |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 anni fa |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |