Historique des commits

Auteur SHA1 Message Date
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. il y a 9 ans
  Azaezel 554a871df9 Merge branch 'development' into navMess2 il y a 9 ans
  Azaezel 612d932372 Revert "Update navMesh.cpp" il y a 9 ans
  Anis f3ff199554 Update navMesh.cpp il y a 9 ans
  Azaezel f06db00255 dynamic_cast check for regeneration for paranoias sake + an alias method. il y a 10 ans
  Azaezel 45055f8f3e formatting il y a 10 ans
  Azaezel e63c0a78a3 NavMeshUpdateAll leak suppression (not 100% preventative) il y a 10 ans
  Azaezel b0b39b5f83 mDirtyTiles changed from std::queue to a vector il y a 10 ans
  Areloch 527c3790d6 Issue found with PVS-Studio: il y a 10 ans
  Areloch 11398bb04e Issue found with PVS-Studio: il y a 10 ans
  Ben Payne b721288d6b Use the wonderful empty() member instead of abusing size() il y a 10 ans
  Daniel Buckmaster 0d1f1aeeb9 Base navmesh size 1x1x1. il y a 10 ans
  Daniel Buckmaster cb047bd7f0 Rename all instances of Walkabout. il y a 10 ans
  Daniel Buckmaster 199d98d096 Made navmesh links render over the top of the mesh. il y a 11 ans
  Daniel Buckmaster 86a9417cfd Removed another demo block. il y a 11 ans
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. il y a 11 ans
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. il y a 11 ans
  Andy Maloney 396a7064dc Minor cleanups il y a 12 ans
  Daniel Buckmaster df2abed2c4 Added navmesh wrapper code and module. il y a 12 ans