История коммитов

Автор SHA1 Сообщение Дата
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 лет назад
  Azaezel 554a871df9 Merge branch 'development' into navMess2 9 лет назад
  Azaezel 612d932372 Revert "Update navMesh.cpp" 9 лет назад
  Anis f3ff199554 Update navMesh.cpp 9 лет назад
  Azaezel f06db00255 dynamic_cast check for regeneration for paranoias sake + an alias method. 10 лет назад
  Azaezel 45055f8f3e formatting 10 лет назад
  Azaezel e63c0a78a3 NavMeshUpdateAll leak suppression (not 100% preventative) 10 лет назад
  Azaezel b0b39b5f83 mDirtyTiles changed from std::queue to a vector 10 лет назад
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 лет назад
  Areloch 11398bb04e Issue found with PVS-Studio: 10 лет назад
  Ben Payne b721288d6b Use the wonderful empty() member instead of abusing size() 10 лет назад
  Daniel Buckmaster 0d1f1aeeb9 Base navmesh size 1x1x1. 10 лет назад
  Daniel Buckmaster cb047bd7f0 Rename all instances of Walkabout. 10 лет назад
  Daniel Buckmaster 199d98d096 Made navmesh links render over the top of the mesh. 11 лет назад
  Daniel Buckmaster 86a9417cfd Removed another demo block. 11 лет назад
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. 11 лет назад
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 лет назад
  Andy Maloney 396a7064dc Minor cleanups 12 лет назад
  Daniel Buckmaster df2abed2c4 Added navmesh wrapper code and module. 12 лет назад