Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
Johxz
|
3cd82d9229
add strikeObject functionality feature
|
há 8 anos atrás |
Areloch
|
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
|
há 8 anos atrás |
Areloch
|
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
|
há 8 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |