Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
  Johxz 3cd82d9229 add strikeObject functionality feature 8 ani în urmă
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. 8 ani în urmă
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 8 ani în urmă
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 ani în urmă