Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
Areloch
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
hace 9 años |
James Urquhart
|
c6d2456a7c
Fix lens flares in VR
|
hace 9 años |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
hace 9 años |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
hace 9 años |
Areloch
|
92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
|
hace 10 años |
rextimmy
|
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
|
hace 10 años |
rextimmy
|
246785a8bf
Removed unused vertex formats from ScatterSky
|
hace 10 años |
Azaezel
|
2753f562e8
shadow caching
|
hace 10 años |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
|
hace 10 años |
John3
|
50e2221a40
little typo
|
hace 10 años |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
hace 10 años |
LuisAntonRebollo
|
190f68b998
Fix SkatterSky flare occlusion.
|
hace 11 años |
Vincent Gee
|
8c5d5f9f06
more spacing
|
hace 11 años |
Vincent Gee
|
e71c64e564
fixed spacing
|
hace 11 años |
Vincent Gee
|
c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
|
hace 11 años |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
hace 11 años |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
hace 12 años |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
hace 12 años |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
hace 12 años |
DavidWyand-GG
|
78242191ec
ScatterSky source line endings fix
|
hace 12 años |
Ron Kapaun
|
808f1a5beb
Scatter Sky Community Fixes
|
hace 12 años |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |