Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 лет назад |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 лет назад |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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10 лет назад |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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10 лет назад |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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10 лет назад |
Azaezel
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2753f562e8
shadow caching
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10 лет назад |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
John3
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50e2221a40
little typo
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10 лет назад |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 лет назад |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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11 лет назад |
Vincent Gee
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8c5d5f9f06
more spacing
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11 лет назад |
Vincent Gee
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e71c64e564
fixed spacing
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11 лет назад |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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11 лет назад |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 лет назад |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 лет назад |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 лет назад |
DavidWyand-GG
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78242191ec
ScatterSky source line endings fix
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12 лет назад |
Ron Kapaun
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808f1a5beb
Scatter Sky Community Fixes
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |