Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 роки тому |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 роки тому |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 роки тому |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 роки тому |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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10 роки тому |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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10 роки тому |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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10 роки тому |
Azaezel
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2753f562e8
shadow caching
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10 роки тому |
Areloch
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2002d74b78
Issue found with PVS-Studio:
|
10 роки тому |
John3
|
50e2221a40
little typo
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10 роки тому |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 роки тому |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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11 роки тому |
Vincent Gee
|
8c5d5f9f06
more spacing
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11 роки тому |
Vincent Gee
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e71c64e564
fixed spacing
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11 роки тому |
Vincent Gee
|
c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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11 роки тому |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 роки тому |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 роки тому |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
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12 роки тому |
DavidWyand-GG
|
78242191ec
ScatterSky source line endings fix
|
12 роки тому |
Ron Kapaun
|
808f1a5beb
Scatter Sky Community Fixes
|
12 роки тому |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |