Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Azaezel
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e475b3060b
won't need that any more after this
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9 lat temu |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 lat temu |
Azaezel
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2753f562e8
shadow caching
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10 lat temu |
Areloch
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5c688260d5
Issue found with PVS-Studio:
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10 lat temu |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 lat temu |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |