Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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hace 8 años |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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hace 8 años |
Masquara
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15f67015d3
Reordering initialization methods #1912
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hace 8 años |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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hace 8 años |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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hace 8 años |
James Urquhart
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64b751a7c8
Basic port of code
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hace 9 años |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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hace 9 años |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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hace 10 años |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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hace 10 años |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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hace 10 años |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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hace 11 años |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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hace 11 años |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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hace 11 años |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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hace 11 años |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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hace 11 años |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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hace 11 años |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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hace 11 años |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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hace 11 años |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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hace 11 años |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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hace 11 años |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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hace 12 años |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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hace 12 años |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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hace 12 años |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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hace 12 años |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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hace 12 años |
Robert Fritzen
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171a24459f
Remove namespace from header
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hace 12 años |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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hace 12 años |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |