Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 gadi atpakaļ |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 gadi atpakaļ |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 gadi atpakaļ |
James Urquhart
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64b751a7c8
Basic port of code
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9 gadi atpakaļ |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 gadi atpakaļ |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 gadi atpakaļ |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 gadi atpakaļ |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 gadi atpakaļ |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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11 gadi atpakaļ |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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11 gadi atpakaļ |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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11 gadi atpakaļ |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 gadi atpakaļ |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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11 gadi atpakaļ |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 gadi atpakaļ |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 gadi atpakaļ |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 gadi atpakaļ |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 gadi atpakaļ |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 gadi atpakaļ |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 gadi atpakaļ |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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12 gadi atpakaļ |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 gadi atpakaļ |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 gadi atpakaļ |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 gadi atpakaļ |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 gadi atpakaļ |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 gadi atpakaļ |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |