Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 yıl önce |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 yıl önce |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 yıl önce |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 yıl önce |
James Urquhart
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64b751a7c8
Basic port of code
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9 yıl önce |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 yıl önce |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 yıl önce |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 yıl önce |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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11 yıl önce |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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11 yıl önce |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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11 yıl önce |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 yıl önce |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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11 yıl önce |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 yıl önce |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 yıl önce |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 yıl önce |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 yıl önce |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 yıl önce |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 yıl önce |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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12 yıl önce |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 yıl önce |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 yıl önce |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 yıl önce |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |