تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 سال پیش
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 سال پیش
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 9 سال پیش
  James Urquhart 3496c549b5 Hardware Skinning Support 10 سال پیش
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 سال پیش
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 سال پیش
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 سال پیش
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 سال پیش
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 سال پیش
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 سال پیش
  Azaezel 196b214eae engine: 9 سال پیش
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 سال پیش
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 11 سال پیش
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 سال پیش
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 سال پیش
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش