커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 년 전
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 년 전
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 년 전
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 년 전
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 9 년 전
  James Urquhart 3496c549b5 Hardware Skinning Support 10 년 전
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 년 전
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 년 전
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 년 전
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 년 전
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 년 전
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 년 전
  Azaezel 196b214eae engine: 9 년 전
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 년 전
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 11 년 전
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 년 전
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 년 전
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전