Areloch
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 ani în urmă |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 ani în urmă |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 ani în urmă |
Azaezel
|
c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
|
8 ani în urmă |
Azaezel
|
a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
|
9 ani în urmă |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 ani în urmă |
Anis
|
e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
|
9 ani în urmă |
Azaezel
|
76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
|
9 ani în urmă |
Azaezel
|
21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
|
9 ani în urmă |
Azaezel
|
942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
|
9 ani în urmă |
Azaezel
|
d79b9a2988
removes w=z trick (was causing fisheye, effectively)
|
9 ani în urmă |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 ani în urmă |
Azaezel
|
9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
|
9 ani în urmă |
Azaezel
|
496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
|
9 ani în urmă |
Azaezel
|
196b214eae
engine:
|
9 ani în urmă |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
10 ani în urmă |
LuisAntonRebollo
|
15c8922028
Fix ShaderGen cubemap feature.
|
11 ani în urmă |
LuisAntonRebollo
|
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
|
11 ani în urmă |
Azaezel
|
c3813ad913
implicit truncation warning cleanup.
|
11 ani în urmă |
DavidWyand-GG
|
eb2fd2bf5f
Fix for Issue #94 for Cubemap render bug
|
13 ani în urmă |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |