Areloch
|
88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
|
8 vuotta sitten |
Areloch
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 vuotta sitten |
Lukas Jørgensen
|
0b9aede7a2
Fix for terrain detail color blending post-linearization
|
8 vuotta sitten |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 vuotta sitten |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 vuotta sitten |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 vuotta sitten |
Azaezel
|
598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
|
9 vuotta sitten |
Azaezel
|
a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
|
9 vuotta sitten |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 vuotta sitten |
Areloch
|
908be4818f
Merge pull request #1519 from Azaezel/deferredShading
|
9 vuotta sitten |
rextimmy
|
36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
|
9 vuotta sitten |
Azaezel
|
196b214eae
engine:
|
9 vuotta sitten |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
10 vuotta sitten |
Areloch
|
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
|
10 vuotta sitten |
Areloch
|
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
|
10 vuotta sitten |
Azaezel
|
555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
|
10 vuotta sitten |
Daniel Buckmaster
|
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
|
10 vuotta sitten |
LukasPJ
|
a3f08df9e3
Fix for fuzzy borders
|
10 vuotta sitten |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 vuotta sitten |
LukasPJ
|
ad7b75de09
Fix for fuzzy borders between textures
|
11 vuotta sitten |
Lukas Joergensen
|
9612d3c290
BlendTotal is now an actual total rather than a max
|
11 vuotta sitten |
rextimmy
|
3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
|
11 vuotta sitten |
Thomas Fischer
|
502e346eb6
visual studio 2012 Level 4 warning fixes
|
11 vuotta sitten |
xoltan
|
add2f8cb47
Terrain Macro Texture
|
12 vuotta sitten |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |