Areloch
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 rokov pred |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 rokov pred |
Lukas Jørgensen
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 rokov pred |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 rokov pred |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 rokov pred |
Azaezel
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a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
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9 rokov pred |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 rokov pred |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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9 rokov pred |
rextimmy
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 rokov pred |
Azaezel
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196b214eae
engine:
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9 rokov pred |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 rokov pred |
Areloch
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b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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10 rokov pred |
Areloch
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95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 rokov pred |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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10 rokov pred |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 rokov pred |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 rokov pred |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 rokov pred |
LukasPJ
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ad7b75de09
Fix for fuzzy borders between textures
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11 rokov pred |
Lukas Joergensen
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9612d3c290
BlendTotal is now an actual total rather than a max
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11 rokov pred |
rextimmy
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3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
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11 rokov pred |
Thomas Fischer
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502e346eb6
visual studio 2012 Level 4 warning fixes
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11 rokov pred |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |