Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear пре 8 година
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
  Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Areloch edd1e0a270 Removes Direct3D9 functionality. пре 8 година
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. пре 8 година
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. пре 9 година
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading пре 9 година
  rextimmy 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. пре 9 година
  Azaezel 196b214eae engine: пре 9 година
  Azaezel ce2964d2d0 diffuse/albedo texture linearization пре 10 година
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 пре 10 година
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix пре 10 година
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: пре 10 година
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 пре 10 година
  LukasPJ a3f08df9e3 Fix for fuzzy borders пре 10 година
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. пре 11 година
  LukasPJ ad7b75de09 Fix for fuzzy borders between textures пре 11 година
  Lukas Joergensen 9612d3c290 BlendTotal is now an actual total rather than a max пре 11 година
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. пре 11 година
  Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes пре 11 година
  xoltan add2f8cb47 Terrain Macro Texture пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година