Historial de Commits

Autor SHA1 Mensaje Fecha
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. hace 8 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  rextimmy 41e5caf22b Direct3D11 Engine/source changes hace 9 años
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. hace 10 años
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 hace 10 años
  LukasPJ a3f08df9e3 Fix for fuzzy borders hace 10 años
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format hace 11 años
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. hace 11 años
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. hace 11 años
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix hace 11 años
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats hace 11 años
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture hace 11 años
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. hace 11 años
  Thomas Fischer 53abbe066d added checks for valid pointers after locking hace 12 años
  xoltan add2f8cb47 Terrain Macro Texture hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años