Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 سال پیش |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 سال پیش |
Areloch
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e18312b950
Fixed a issue with the terrain blending having hard-edges.
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10 سال پیش |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 سال پیش |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 سال پیش |
LuisAntonRebollo
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9c66aa0681
Merge pull request #931 from BeamNG/terrain_layer_format
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11 سال پیش |
LuisAntonRebollo
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b81ebaa386
Set correct terrain layer texture format.
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11 سال پیش |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 سال پیش |
Daniel Buckmaster
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9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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11 سال پیش |
LukasPJ
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431d8a9b66
Terrain baseTex support multiple formats
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11 سال پیش |
Lukas Joergensen
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ea4a8bb361
Proper rendering of basetexture
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11 سال پیش |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 سال پیش |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 سال پیش |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 سال پیش |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |