Historia zmian

Autor SHA1 Wiadomość Data
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 10 lat temu
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 lat temu
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 lat temu
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format 11 lat temu
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 lat temu
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 lat temu
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix 11 lat temu
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 lat temu
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture 11 lat temu
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 lat temu
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 lat temu
  xoltan add2f8cb47 Terrain Macro Texture 12 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu