Commit Verlauf

Autor SHA1 Nachricht Datum
  James Urquhart 3496c549b5 Hardware Skinning Support vor 10 Jahren
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 9 Jahren
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. vor 10 Jahren
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 10 Jahren
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer vor 11 Jahren
  Thomas Fischer 004f04660b refactored the constructor to not use a default reference to a static member vor 11 Jahren
  thecelloman b4ea1123dc Remove Interior Object format (DIF) vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren