suncaller 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
..
sdl a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
tGL 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
util dd08fd2e7d Add OpenGL support. 11 жил өмнө
win32 a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLCardProfiler.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 жил өмнө
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 жил өмнө
gfxGLCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLDevice.cpp 00758d380f Eliminate unnecessary uses of ConsoleFunction 7 жил өмнө
gfxGLDevice.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLDeviceProfiler.cpp 5bde18143f Eliminate DefineConsoleFunction 7 жил өмнө
gfxGLEnumTranslate.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLOcclusionQuery.cpp dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLOcclusionQuery.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxGLPrimitiveBuffer.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLShader.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLStateBlock.cpp 505b9fbd12 Corrects OpenGL projection matrix 8 жил өмнө
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLStateCache.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLTextureManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 10 жил өмнө
gfxGLTextureTarget.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLTextureTarget.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLUtils.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 жил өмнө
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLVertexDecl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. 11 жил өмнө
gfxGLWindowTarget.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxGLWindowTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө