suncaller 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
..
sdl a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 年之前
tGL 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
util dd08fd2e7d Add OpenGL support. 11 年之前
win32 a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 年之前
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLCardProfiler.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 年之前
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 年之前
gfxGLCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLDevice.cpp 00758d380f Eliminate unnecessary uses of ConsoleFunction 7 年之前
gfxGLDevice.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLDeviceProfiler.cpp 5bde18143f Eliminate DefineConsoleFunction 7 年之前
gfxGLEnumTranslate.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLOcclusionQuery.cpp dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLOcclusionQuery.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxGLPrimitiveBuffer.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLShader.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLStateBlock.cpp 505b9fbd12 Corrects OpenGL projection matrix 8 年之前
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLStateCache.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLTextureManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 10 年之前
gfxGLTextureTarget.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLTextureTarget.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLUtils.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 年之前
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLVertexDecl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. 11 年之前
gfxGLWindowTarget.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLWindowTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前