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sdl
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
tGL
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
util
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
win32
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLCardProfiler.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 年之前 |
gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 年之前 |
gfxGLCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLDevice.cpp
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00758d380f
Eliminate unnecessary uses of ConsoleFunction
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7 年之前 |
gfxGLDevice.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLDeviceProfiler.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 年之前 |
gfxGLEnumTranslate.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLOcclusionQuery.cpp
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLOcclusionQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxGLPrimitiveBuffer.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLShader.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLStateBlock.cpp
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505b9fbd12
Corrects OpenGL projection matrix
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8 年之前 |
gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLStateCache.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLTextureManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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10 年之前 |
gfxGLTextureTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLTextureTarget.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLUtils.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 年之前 |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLVertexDecl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
gfxGLWindowTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLWindowTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |