Azaezel 3ceaa0ed50 cleaned up member::radius 7 lat temu
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blobShadow.cpp 3ceaa0ed50 cleaned up member::radius 7 lat temu
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
lightMapParams.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
projectedShadow.cpp 59c81f9179 Fixes linker errors when Basic Lighting is removed 7 lat temu
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 lat temu
sceneLighting.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 lat temu