Azaezel 3ceaa0ed50 cleaned up member::radius 7 лет назад
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blobShadow.cpp 3ceaa0ed50 cleaned up member::radius 7 лет назад
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
lightMapParams.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
projectedShadow.cpp 59c81f9179 Fixes linker errors when Basic Lighting is removed 7 лет назад
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 лет назад
sceneLighting.cpp 2002d74b78 Issue found with PVS-Studio: 10 лет назад
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 лет назад