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D3D11
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f288ffccba
cubemap baking fix
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10 mēneši atpakaļ |
Null
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ce4d861658
Test PR for generating cubemap mips
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1 gadu atpakaļ |
bitmap
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afeb957601
fix malformed GBitmap::getColor
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1 gadu atpakaļ |
gl
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ce4d861658
Test PR for generating cubemap mips
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1 gadu atpakaļ |
sim
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f6dc694bd4
fully working
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10 mēneši atpakaļ |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
video
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a58f98167f
handle missing virtual destructors
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1 gadu atpakaļ |
gFont.cpp
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d87199f5da
Final Cleanup
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1 gadu atpakaļ |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 gadi atpakaļ |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 gadi atpakaļ |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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10 mēneši atpakaļ |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 gadu atpakaļ |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 gadi atpakaļ |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 gadi atpakaļ |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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1 gadu atpakaļ |
gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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1 gadu atpakaļ |
gfxEnums.h
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e6c653c441
warnings cleanup
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1 gadu atpakaļ |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxFence.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 gadi atpakaļ |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 gadi atpakaļ |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 gadi atpakaļ |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 gadi atpakaļ |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 gadu atpakaļ |
gfxShader.h
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888332a85c
rest of the implementation
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1 gadu atpakaļ |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 gadi atpakaļ |
gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 gadi atpakaļ |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 gadi atpakaļ |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxTarget.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 gadi atpakaļ |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 gadi atpakaļ |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 gadi atpakaļ |
gfxTextureManager.cpp
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d23ee397e6
adds wetness
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2 gadi atpakaļ |
gfxTextureManager.h
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d23ee397e6
adds wetness
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2 gadi atpakaļ |
gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 gadu atpakaļ |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 gadi atpakaļ |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 gadi atpakaļ |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 gadi atpakaļ |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
screenshot.cpp
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d87199f5da
Final Cleanup
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1 gadu atpakaļ |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 gadi atpakaļ |