marauder2k7 f6dc694bd4 fully working 10 mēneši atpakaļ
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D3D11 f288ffccba cubemap baking fix 10 mēneši atpakaļ
Null ce4d861658 Test PR for generating cubemap mips 1 gadu atpakaļ
bitmap afeb957601 fix malformed GBitmap::getColor 1 gadu atpakaļ
gl ce4d861658 Test PR for generating cubemap mips 1 gadu atpakaļ
sim f6dc694bd4 fully working 10 mēneši atpakaļ
util edd1e0a270 Removes Direct3D9 functionality. 8 gadi atpakaļ
video a58f98167f handle missing virtual destructors 1 gadu atpakaļ
gFont.cpp d87199f5da Final Cleanup 1 gadu atpakaļ
gFont.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 gadi atpakaļ
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 gadi atpakaļ
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxCubemap.cpp f288ffccba cubemap baking fix 10 mēneši atpakaļ
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 gadu atpakaļ
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 gadi atpakaļ
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 gadi atpakaļ
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxDrawUtil.cpp d9c4269d8b bug fix 1 gadu atpakaļ
gfxDrawUtil.h 0d448ad761 smoothing out results from gui shaders 1 gadu atpakaļ
gfxEnums.h e6c653c441 warnings cleanup 1 gadu atpakaļ
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxFence.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 gadi atpakaļ
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 gadi atpakaļ
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 gadi atpakaļ
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 gadi atpakaļ
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 gadu atpakaļ
gfxShader.h 888332a85c rest of the implementation 1 gadu atpakaļ
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 gadi atpakaļ
gfxStateBlock.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 gadi atpakaļ
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 gadi atpakaļ
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxTarget.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 gadi atpakaļ
gfxTextureArray.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 gadi atpakaļ
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 gadi atpakaļ
gfxTextureManager.cpp d23ee397e6 adds wetness 2 gadi atpakaļ
gfxTextureManager.h d23ee397e6 adds wetness 2 gadi atpakaļ
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 gadu atpakaļ
gfxTextureObject.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 gadi atpakaļ
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 gadi atpakaļ
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
screenshot.cpp d87199f5da Final Cleanup 1 gadu atpakaļ
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 gadi atpakaļ