marauder2k7 ce4d861658 Test PR for generating cubemap mips 1 anno fa
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sdl 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 anni fa
tGL 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 anni fa
util dd08fd2e7d Add OpenGL support. 11 anni fa
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxGLAppleFence.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim 6 anni fa
gfxGLCardProfiler.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxGLCubemap.cpp ce4d861658 Test PR for generating cubemap mips 1 anno fa
gfxGLCubemap.h ce4d861658 Test PR for generating cubemap mips 1 anno fa
gfxGLDevice.cpp 11d8604d8e ogl device buffer creation 1 anno fa
gfxGLDevice.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLDeviceProfiler.cpp 89b0c7f73b Console Refactor 2 anni fa
gfxGLEnumTranslate.cpp e325902bac init commit 2 anni fa
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
gfxGLOcclusionQuery.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx 5 anni fa
gfxGLPrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLShader.cpp 11d8604d8e ogl device buffer creation 1 anno fa
gfxGLShader.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLStateBlock.cpp e0119efbb5 move border to gfxglstateblock 2 anni fa
gfxGLStateBlock.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
gfxGLTextureArray.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
gfxGLTextureArray.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxGLTextureManager.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLTextureObject.cpp e0119efbb5 move border to gfxglstateblock 2 anni fa
gfxGLTextureObject.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLTextureTarget.cpp 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLTextureTarget.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLUtils.h 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 anni fa
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 anni fa
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
gfxGLVertexBuffer.h 2b295fb7f0 rest of virtuals removed 1 anno fa
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anni fa
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI 6 anni fa
gfxGLWindowTarget.h 2b295fb7f0 rest of virtuals removed 1 anno fa
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 anni fa
screenshotGL.h 2b295fb7f0 rest of virtuals removed 1 anno fa