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sdl
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 anni fa |
tGL
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 anni fa |
util
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 anni fa |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxGLAppleFence.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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6 anni fa |
gfxGLCardProfiler.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxGLCubemap.cpp
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ce4d861658
Test PR for generating cubemap mips
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1 anno fa |
gfxGLCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 anno fa |
gfxGLDevice.cpp
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11d8604d8e
ogl device buffer creation
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1 anno fa |
gfxGLDevice.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLDeviceProfiler.cpp
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89b0c7f73b
Console Refactor
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2 anni fa |
gfxGLEnumTranslate.cpp
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e325902bac
init commit
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2 anni fa |
gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
gfxGLOcclusionQuery.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxGLPrimitiveBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLShader.cpp
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11d8604d8e
ogl device buffer creation
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1 anno fa |
gfxGLShader.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLStateBlock.cpp
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e0119efbb5
move border to gfxglstateblock
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2 anni fa |
gfxGLStateBlock.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
gfxGLTextureArray.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
gfxGLTextureArray.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
gfxGLTextureManager.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLTextureObject.cpp
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e0119efbb5
move border to gfxglstateblock
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2 anni fa |
gfxGLTextureObject.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLTextureTarget.cpp
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLTextureTarget.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLUtils.h
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 anni fa |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 anni fa |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
gfxGLVertexBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anni fa |
gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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6 anni fa |
gfxGLWindowTarget.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 anni fa |
screenshotGL.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |