marauder2k7 8632468a9c Set format in read stream 1 年之前
..
D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 年之前
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 年之前
bitmap 8632468a9c Set format in read stream 1 年之前
gl 8c38448428 probe capture fixes 1 年之前
sim 63b2aba467 Apply suggestions from code review 2 年之前
util edd1e0a270 Removes Direct3D9 functionality. 8 年之前
video 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 年之前
gFont.cpp 106346630d STB Memory functions for fonts 1 年之前
gFont.h b9c207765e uninitialized variables-gfx 5 年之前
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 年之前
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 年之前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 年之前
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 年之前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 年之前
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 年之前
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 年之前
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 年之前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 年之前
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 年之前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 年之前
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 年之前
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 年之前
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 年之前
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 年之前
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 年之前
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureManager.cpp d23ee397e6 adds wetness 2 年之前
gfxTextureManager.h d23ee397e6 adds wetness 2 年之前
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 年之前
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 年之前
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 年之前
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 年之前
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
screenshot.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 年之前
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年之前