gfxGLCubemap.h 4.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLCUBEMAP_H_
  23. #define _GFXGLCUBEMAP_H_
  24. #ifndef _GFXCUBEMAP_H_
  25. #include "gfx/gfxCubemap.h"
  26. #endif
  27. #ifndef __RESOURCE_H__
  28. #include "core/resource.h"
  29. #endif
  30. const U32 CubeFaces = 6;
  31. const U32 MaxMipMaps = 13; //todo this needs a proper static value somewhere to sync up with other classes like GBitmap
  32. class GFXGLCubemap : public GFXCubemap
  33. {
  34. public:
  35. GFXGLCubemap();
  36. virtual ~GFXGLCubemap();
  37. virtual void initStatic( GFXTexHandle *faces );
  38. virtual void initStatic( DDSFile *dds );
  39. virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0);
  40. virtual U32 getSize() const { return mWidth; }
  41. virtual GFXFormat getFormat() const { return mFaceFormat; }
  42. virtual bool isInitialized() { return mCubemap != 0 ? true : false; }
  43. // Convenience methods for GFXGLTextureTarget
  44. U32 getWidth() { return mWidth; }
  45. U32 getHeight() { return mHeight; }
  46. U32 getHandle() { return mCubemap; }
  47. // GFXResource interface
  48. virtual void zombify();
  49. virtual void resurrect();
  50. /// Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
  51. void tmResurrect();
  52. static GLenum getEnumForFaceNumber(U32 face);///< Performs lookup to get a GLenum for the given face number
  53. /// @return An array containing the texture data
  54. /// @note You are responsible for deleting the returned data! (Use delete[])
  55. U8* getTextureData(U32 face, U32 mip = 0);
  56. protected:
  57. friend class GFXDevice;
  58. friend class GFXGLDevice;
  59. /// The callback used to get texture events.
  60. /// @see GFXTextureManager::addEventDelegate
  61. void _onTextureEvent( GFXTexCallbackCode code );
  62. GLuint mCubemap; ///< Internal GL handle
  63. U32 mDynamicTexSize; ///< Size of faces for a dynamic texture (used in resurrect)
  64. // Self explanatory
  65. U32 mWidth;
  66. U32 mHeight;
  67. GFXFormat mFaceFormat;
  68. GFXTexHandle mTextures[6]; ///< Keep refs to our textures for resurrection of static cubemaps
  69. /// The backing DDSFile uses to restore the faces
  70. /// when the surface is lost.
  71. Resource<DDSFile> mDDSFile;
  72. // should only be called by GFXDevice
  73. virtual void setToTexUnit( U32 tuNum ); ///< Binds the cubemap to the given texture unit
  74. virtual void bind(U32 textureUnit) const; ///< Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking)
  75. void fillCubeTextures(GFXTexHandle* faces); ///< Copies the textures in faces into the cubemap
  76. };
  77. class GFXGLCubemapArray : public GFXCubemapArray
  78. {
  79. public:
  80. GFXGLCubemapArray();
  81. virtual ~GFXGLCubemapArray();
  82. //virtual void initStatic(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
  83. virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
  84. virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format);
  85. virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot);
  86. virtual void copyTo(GFXCubemapArray *pDstCubemap);
  87. virtual void setToTexUnit(U32 tuNum);
  88. // GFXResource interface
  89. virtual void zombify() {}
  90. virtual void resurrect() {}
  91. protected:
  92. friend class GFXGLDevice;
  93. void bind(U32 textureUnit) const;
  94. GLuint mCubemap; ///< Internal GL handle
  95. };
  96. #endif