Glenn Smith 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
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journal 2f416290ab Merge pull request #788 from eightyeight/return-status-code 11 年之前
test fbfd3ed8ed clang: constructor initialization order 9 年之前
zip 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
FastDelegate.h a5d34271f2 Fixed some minor compiler warnings on Linux 10 年之前
autoPtr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
byteBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
byteBuffer.h 7dbfe6994d Engine directory for ticket #1 13 年之前
byteswap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
commonSwizzles.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
delegate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
dxt5nmSwizzle.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
endian.h 7dbfe6994d Engine directory for ticket #1 13 年之前
fourcc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
hashFunction.cpp dd0b7914e6 clang: register type modifier deprecated 9 年之前
hashFunction.h 7dbfe6994d Engine directory for ticket #1 13 年之前
md5.cpp dd0b7914e6 clang: register type modifier deprecated 9 年之前
md5.h 7dbfe6994d Engine directory for ticket #1 13 年之前
namedSingleton.h 7dbfe6994d Engine directory for ticket #1 13 年之前
noncopyable.h 7dbfe6994d Engine directory for ticket #1 13 年之前
path.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
path.h 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
preprocessorHelpers.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rawData.h 5ef130d581 Fixed some random Worder warnings 10 年之前
refBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rgb2luv.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
rgb2luv.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
rgb2xyz.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
rgb2xyz.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
safeCast.h 7dbfe6994d Engine directory for ticket #1 13 年之前
safeDelete.h 7dbfe6994d Engine directory for ticket #1 13 年之前
safeRelease.h 7dbfe6994d Engine directory for ticket #1 13 年之前
str.cpp 3121f30743 Update str.cpp 8 年之前
str.h 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 年之前
swizzle.h 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
swizzleSpec.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
tAlignedArray.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tDictionary.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tDictionary.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
tFixedSizeDeque.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tFixedSizeVector.h cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 年之前
tList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tNamedFactory.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tSignal.cpp 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
tSignal.h 32c5ada995 Fixed V591: Non-void function should return a value 8 年之前
tSingleton.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tUnmanagedVector.h 5ef130d581 Fixed some random Worder warnings 10 年之前
tVector.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tVector.h 7df625ea14 Adds data to vector out of bounds reports 10 年之前
tVectorSpecializations.h 7dbfe6994d Engine directory for ticket #1 13 年之前
timeClass.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
timeClass.h 7dbfe6994d Engine directory for ticket #1 13 年之前
timeSource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
uuid.cpp 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
uuid.h 7dbfe6994d Engine directory for ticket #1 13 年之前