Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 rokov pred
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 rokov pred
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 rokov pred
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 rokov pred
renderDeferredMgr.cpp 0c7811bd1a shift pbrconfig to ORM 5 rokov pred
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 rokov pred
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 rokov pred
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 rokov pred
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 rokov pred
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 rokov pred
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 rokov pred
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 rokov pred
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 rokov pred
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 rokov pred
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 rokov pred
renderPassManager.h 6ade6f08ce Updated Assimp 5 rokov pred
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 rokov pred
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderProbeMgr.cpp 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 rokov pred
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 rokov pred
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderTranslucentMgr.cpp 350d3e6702 Fixes 2 minor mistake corrections 5 rokov pred
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred