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assets
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69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
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преди 4 години |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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преди 4 години |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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fx
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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преди 4 години |
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gameBase
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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lighting
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33e78fd8a8
init reflection probes
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преди 4 години |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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sfx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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turret
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fabd5864fa
uninitialized variables-t3d
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преди 5 години |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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преди 5 години |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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преди 5 години |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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преди 11 години |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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преди 7 години |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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преди 5 години |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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преди 8 години |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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преди 8 години |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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преди 5 години |
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cameraSpline.h
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a41b28f6b7
safety check
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преди 5 години |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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преди 8 години |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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преди 9 години |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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преди 4 години |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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преди 4 години |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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преди 6 години |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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преди 8 години |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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преди 10 години |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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преди 10 години |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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преди 5 години |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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item.cpp
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afb39d398f
code review:
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преди 5 години |
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item.h
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afb39d398f
code review:
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преди 5 години |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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преди 5 години |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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преди 5 години |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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преди 8 години |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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преди 6 години |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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преди 11 години |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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преди 13 години |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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преди 7 години |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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преди 11 години |
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notesObject.cpp
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5de19404d9
mac compile fixes
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преди 5 години |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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преди 5 години |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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преди 6 години |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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преди 7 години |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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преди 11 години |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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преди 11 години |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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преди 6 години |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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преди 6 години |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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преди 7 години |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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преди 8 години |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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преди 4 години |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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преди 5 години |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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prefab.cpp
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68fee78744
prefab safeties
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преди 4 години |
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prefab.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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projectile.cpp
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0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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преди 4 години |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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преди 7 години |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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преди 7 години |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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преди 10 години |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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rigidShape.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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преди 5 години |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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преди 4 години |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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преди 4 години |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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преди 5 години |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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преди 4 години |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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преди 6 години |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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преди 5 години |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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преди 5 години |
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tsStatic.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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преди 5 години |
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zone.h
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dbf34df71d
select within zone pushbutton
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преди 6 години |