Brian Roberts c04f3ae166 Merge pull request #533 from Ragora/bugfix-linux-release-builds преди 4 години
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assets 69abcb862c assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't. преди 4 години
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) преди 4 години
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
fx 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. преди 4 години
gameBase 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
lighting 33e78fd8a8 init reflection probes преди 4 години
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
sceneComponent 7dbfe6994d Engine directory for ticket #1 преди 13 години
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
turret fabd5864fa uninitialized variables-t3d преди 5 години
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 преди 5 години
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic преди 7 години
aiConnection.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects преди 8 години
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera преди 8 години
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
cameraSpline.cpp fabd5864fa uninitialized variables-t3d преди 5 години
cameraSpline.h a41b28f6b7 safety check преди 5 години
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. преди 8 години
containerQuery.h fbfd3ed8ed clang: constructor initialization order преди 9 години
convexShape.cpp 555c563b39 More updating of editor icons to assets преди 4 години
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris преди 4 години
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. преди 8 години
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. преди 10 години
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. преди 10 години
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d преди 5 години
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
item.cpp afb39d398f code review: преди 5 години
item.h afb39d398f code review: преди 5 години
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. преди 5 години
lightBase.cpp 6ade6f08ce Updated Assimp преди 5 години
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. преди 8 години
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on преди 6 години
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. преди 11 години
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. преди 13 години
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR преди 7 години
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. преди 11 години
notesObject.cpp 5de19404d9 mac compile fixes преди 5 години
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. преди 5 години
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups преди 7 години
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls преди 11 години
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls преди 11 години
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess преди 7 години
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. преди 8 години
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize преди 4 години
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. преди 5 години
pointLight.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
portal.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
prefab.cpp 68fee78744 prefab safeties преди 4 години
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load преди 4 години
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint преди 7 години
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. преди 7 години
resource.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: преди 10 години
rigid.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
rigidShape.h d1cc5964c4 fix GCC compile преди 5 години
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris преди 4 години
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize преди 4 години
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. преди 5 години
spotLight.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so преди 4 години
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години
trigger.cpp a241d27b58 Expand EngineAPI type definitions преди 5 години
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet преди 5 години
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 преди 5 години
zone.h dbf34df71d select within zone pushbutton преди 6 години