| .. |
|
cameraFXMgr.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
cameraFXMgr.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 tahun lalu |
|
explosion.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
explosion.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
fxFoliageReplicator.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 tahun lalu |
|
fxFoliageReplicator.h
|
62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
|
8 tahun lalu |
|
fxShapeReplicator.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 tahun lalu |
|
fxShapeReplicator.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
groundCover.cpp
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 tahun lalu |
|
groundCover.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
lightning.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
lightning.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
particle.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
particle.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
particleEmitter.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
particleEmitter.h
|
3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
|
4 tahun lalu |
|
particleEmitterNode.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
9 tahun lalu |
|
particleEmitterNode.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
precipitation.cpp
|
52c83d19e1
Added shapeFile field to TSForestItemData convert setting
|
4 tahun lalu |
|
precipitation.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
ribbon.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
ribbon.h
|
96169bc151
ribbon classvar cleanup
|
7 tahun lalu |
|
ribbonNode.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
9 tahun lalu |
|
ribbonNode.h
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
splash.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
splash.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
windEmitter.cpp
|
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
8 tahun lalu |
|
windEmitter.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |