James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
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advanced f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
basic 0ffd7f5620 Fix member vars left uninitialized in constructors пре 11 година
common 41e5caf22b Direct3D11 Engine/source changes пре 9 година
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate пре 9 година
lightInfo.cpp 2753f562e8 shadow caching пре 10 година
lightInfo.h 2753f562e8 shadow caching пре 10 година
lightManager.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. пре 9 година
lightManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightQuery.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
shadowManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година