Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 年之前
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 年之前
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 年之前
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 年之前
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 年之前
pssmLightShadowMap.h 2753f562e8 shadow caching 10 年之前
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMapManager.cpp 2753f562e8 shadow caching 10 年之前
shadowMapManager.h 2753f562e8 shadow caching 10 年之前
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 年之前
shadowMapPass.h 2753f562e8 shadow caching 10 年之前
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 年之前
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前