JeffR e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 year ago
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BlankRoom 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
DefaultEditorLevel 309138699b Updated default levels and pre-exposed ACES Tonemapper 3 years ago
DefaultEditorLevel.asset.taml 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 year ago
DefaultEditorLevel.mis e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 year ago
DefaultEditorLevel.postfxpreset.tscript 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
DefaultEditorLevel_preview.png f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 years ago
DefaultEditorLevel_preview_image.asset.taml 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
EditorTemplateLevel.asset.taml 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 years ago
EditorTemplateLevel.mis 309138699b Updated default levels and pre-exposed ACES Tonemapper 3 years ago
EditorTemplateLevel.postfxpreset.tscript 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago