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BlankRoom
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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DefaultEditorLevel
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309138699b
Updated default levels and pre-exposed ACES Tonemapper
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3 years ago |
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DefaultEditorLevel.asset.taml
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 year ago |
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DefaultEditorLevel.mis
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e56df92002
Used the math from PathShape updating to standardize updating the transform of the child objects
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1 year ago |
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DefaultEditorLevel.postfxpreset.tscript
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |
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DefaultEditorLevel_preview.png
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 years ago |
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DefaultEditorLevel_preview_image.asset.taml
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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EditorTemplateLevel.asset.taml
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
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EditorTemplateLevel.mis
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309138699b
Updated default levels and pre-exposed ACES Tonemapper
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3 years ago |
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EditorTemplateLevel.postfxpreset.tscript
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |