JeffR e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 anno fa
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BlankRoom 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
DefaultEditorLevel 309138699b Updated default levels and pre-exposed ACES Tonemapper 3 anni fa
DefaultEditorLevel.asset.taml 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 anno fa
DefaultEditorLevel.mis e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 anno fa
DefaultEditorLevel.postfxpreset.tscript 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 anni fa
DefaultEditorLevel_preview.png f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
DefaultEditorLevel_preview_image.asset.taml 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
EditorTemplateLevel.asset.taml 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 anni fa
EditorTemplateLevel.mis 309138699b Updated default levels and pre-exposed ACES Tonemapper 3 anni fa
EditorTemplateLevel.postfxpreset.tscript 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 anni fa