JeffR e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 年間 前
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BlankRoom 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
DefaultEditorLevel 309138699b Updated default levels and pre-exposed ACES Tonemapper 3 年 前
DefaultEditorLevel.asset.taml 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 年間 前
DefaultEditorLevel.mis e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 年間 前
DefaultEditorLevel.postfxpreset.tscript 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
DefaultEditorLevel_preview.png f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年 前
DefaultEditorLevel_preview_image.asset.taml 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
EditorTemplateLevel.asset.taml 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 年 前
EditorTemplateLevel.mis 309138699b Updated default levels and pre-exposed ACES Tonemapper 3 年 前
EditorTemplateLevel.postfxpreset.tscript 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前