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sdl
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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пре 8 година |
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tGL
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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util
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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win32
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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пре 8 година |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLCardProfiler.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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пре 8 година |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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пре 9 година |
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gfxGLCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLDevice.cpp
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00758d380f
Eliminate unnecessary uses of ConsoleFunction
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пре 7 година |
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gfxGLDevice.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLDeviceProfiler.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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пре 7 година |
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gfxGLEnumTranslate.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLOcclusionQuery.cpp
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLOcclusionQuery.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxGLPrimitiveBuffer.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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пре 7 година |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLShader.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLStateBlock.cpp
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505b9fbd12
Corrects OpenGL projection matrix
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пре 8 година |
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gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLStateCache.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLTextureManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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пре 11 година |
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gfxGLTextureTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLTextureTarget.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLUtils.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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пре 9 година |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLVertexDecl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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пре 7 година |
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gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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пре 11 година |
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gfxGLWindowTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxGLWindowTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |