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sdl
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
tGL
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
util
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
win32
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLCardProfiler.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 years ago |
gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 years ago |
gfxGLCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLDevice.cpp
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00758d380f
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
gfxGLDevice.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLDeviceProfiler.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 years ago |
gfxGLEnumTranslate.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLOcclusionQuery.cpp
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLOcclusionQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxGLPrimitiveBuffer.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLShader.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLStateBlock.cpp
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505b9fbd12
Corrects OpenGL projection matrix
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8 years ago |
gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLStateCache.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLTextureManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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10 years ago |
gfxGLTextureTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLTextureTarget.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLUtils.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 years ago |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLVertexDecl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
gfxGLWindowTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLWindowTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |