suncaller 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
..
sdl a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
tGL 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
util dd08fd2e7d Add OpenGL support. 11 years ago
win32 a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLCardProfiler.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 years ago
gfxGLCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLDevice.cpp 00758d380f Eliminate unnecessary uses of ConsoleFunction 7 years ago
gfxGLDevice.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLDeviceProfiler.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
gfxGLEnumTranslate.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLOcclusionQuery.cpp dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLOcclusionQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxGLPrimitiveBuffer.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLShader.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLStateBlock.cpp 505b9fbd12 Corrects OpenGL projection matrix 8 years ago
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLStateCache.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLTextureManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 10 years ago
gfxGLTextureTarget.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLTextureTarget.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLUtils.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLVertexDecl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLWindowTarget.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLWindowTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago