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D3D11
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8631302e81
Merge pull request #2144 from RichardsGameStudio/development
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6 سال پیش |
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Null
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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8 سال پیش |
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bitmap
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86756bd929
Loader files didn't properly get deleted with the libmng and lungif library removal.
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8 سال پیش |
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gl
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 سال پیش |
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sim
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f9ab317f65
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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8 سال پیش |
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util
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7e5e3b5105
Removes Direct3D9 functionality.
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8 سال پیش |
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video
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
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gFont.cpp
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
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gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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genericConstBuffer.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
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genericConstBuffer.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxAPI.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxCardProfile.cpp
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1a17b5de71
version is not provided by current vendor api making it pointless to check.
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5 سال پیش |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDevice.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 سال پیش |
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gfxDevice.h
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6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 سال پیش |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDrawUtil.cpp
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90a93bd17d
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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7 سال پیش |
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gfxDrawUtil.h
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3cec0f9d98
augmentation to drawArrow to allow one to explicitly define a radius.
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7 سال پیش |
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gfxEnums.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFence.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxFormatUtils.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxInit.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 سال پیش |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 سال پیش |
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gfxShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStateBlock.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStateBlock.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStringEnumTranslate.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 سال پیش |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
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gfxStructs.cpp
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e3f675768c
Fix for bug in GFXVideoMode::parseFromString()
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7 سال پیش |
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gfxStructs.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureHandle.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureHandle.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxTextureManager.cpp
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ee14bb923e
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 سال پیش |
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gfxTextureManager.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
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gfxTextureProfile.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureProfile.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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gfxVertexColor.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxVertexColor.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxVertexFormat.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
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gfxVertexFormat.h
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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primBuilder.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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primBuilder.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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screenshot.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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8 سال پیش |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 سال پیش |