Tony 1a17b5de71 version is not provided by current vendor api making it pointless to check. 4 năm trước cách đây
..
D3D11 8631302e81 Merge pull request #2144 from RichardsGameStudio/development 6 năm trước cách đây
Null a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 năm trước cách đây
bitmap 86756bd929 Loader files didn't properly get deleted with the libmng and lungif library removal. 7 năm trước cách đây
gl 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 năm trước cách đây
sim f9ab317f65 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 năm trước cách đây
util 7e5e3b5105 Removes Direct3D9 functionality. 8 năm trước cách đây
video 3c99ef73a9 Eliminate DefineConsoleMethod 7 năm trước cách đây
gFont.cpp 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 năm trước cách đây
gFont.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
genericConstBuffer.cpp 970dd5c477 Reordering initialization methods #1912 8 năm trước cách đây
genericConstBuffer.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxAPI.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 năm trước cách đây
gfxCardProfile.cpp 1a17b5de71 version is not provided by current vendor api making it pointless to check. 4 năm trước cách đây
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxDevice.cpp 5bde18143f Eliminate DefineConsoleFunction 7 năm trước cách đây
gfxDevice.h 6813f255d0 method to make sure we're not getting pixel shader inputs mixed with outputs. 8 năm trước cách đây
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxDrawUtil.cpp 90a93bd17d wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 năm trước cách đây
gfxDrawUtil.h 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. 7 năm trước cách đây
gfxEnums.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxFence.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 năm trước cách đây
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxFormatUtils.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxInit.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 năm trước cách đây
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 năm trước cách đây
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 năm trước cách đây
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 năm trước cách đây
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 năm trước cách đây
gfxShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxStateBlock.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxStateBlock.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxStringEnumTranslate.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 năm trước cách đây
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 năm trước cách đây
gfxStructs.cpp e3f675768c Fix for bug in GFXVideoMode::parseFromString() 7 năm trước cách đây
gfxStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureHandle.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxTextureManager.cpp ee14bb923e from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 năm trước cách đây
gfxTextureManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 năm trước cách đây
gfxTextureProfile.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTextureProfile.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 năm trước cách đây
gfxVertexColor.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxVertexColor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
gfxVertexFormat.cpp 970dd5c477 Reordering initialization methods #1912 8 năm trước cách đây
gfxVertexFormat.h 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 năm trước cách đây
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
primBuilder.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
primBuilder.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
screenshot.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 năm trước cách đây
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 năm trước cách đây