Azaezel 68da3176c9 more gfx shadowvar cleanups 7 年之前
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advancedLightingFeaturesGLSL.cpp 68da3176c9 more gfx shadowvar cleanups 7 年之前
advancedLightingFeaturesGLSL.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
deferredShadingFeaturesGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 年之前
deferredShadingFeaturesGLSL.h 196b214eae engine: 9 年之前
gBufferConditionerGLSL.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gBufferConditionerGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前