Azaezel ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 anni fa
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advanced 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 anni fa
basic 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
common 3ceaa0ed50 cleaned up member::radius 7 anni fa
shadowMap 68da3176c9 more gfx shadowvar cleanups 7 anni fa
lightInfo.cpp 970dd5c477 Reordering initialization methods #1912 8 anni fa
lightInfo.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightManager.cpp ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 anni fa
lightManager.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shadowManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 anni fa
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa