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advanced
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 ani în urmă |
basic
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
common
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3ceaa0ed50
cleaned up member::radius
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7 ani în urmă |
shadowMap
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68da3176c9
more gfx shadowvar cleanups
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7 ani în urmă |
lightInfo.cpp
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
lightInfo.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
lightManager.cpp
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ae8bc232a2
surpress nonrendered lights killoff method till we've time to revisit that
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6 ani în urmă |
lightManager.h
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 ani în urmă |
lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
lightingInterfaces.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
shadowManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 ani în urmă |
shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |