Azaezel ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 년 전
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advanced 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 년 전
basic 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
common 3ceaa0ed50 cleaned up member::radius 7 년 전
shadowMap 68da3176c9 more gfx shadowvar cleanups 7 년 전
lightInfo.cpp 970dd5c477 Reordering initialization methods #1912 8 년 전
lightInfo.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightManager.cpp ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 년 전
lightManager.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 년 전
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 년 전
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
lightingInterfaces.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
shadowManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 년 전
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 년 전