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advanced
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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basic
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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common
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3ceaa0ed50
cleaned up member::radius
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7 лет назад |
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shadowMap
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68da3176c9
more gfx shadowvar cleanups
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7 лет назад |
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lightInfo.cpp
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970dd5c477
Reordering initialization methods #1912
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8 лет назад |
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lightInfo.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightManager.cpp
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ae8bc232a2
surpress nonrendered lights killoff method till we've time to revisit that
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6 лет назад |
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lightManager.h
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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lightingInterfaces.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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shadowManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 лет назад |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |