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culling
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970dd5c477
Reordering initialization methods #1912
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před 8 roky |
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mixin
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e126ca1823
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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zones
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fogStructs.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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pathManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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před 7 roky |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflectionManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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před 13 roky |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 10 roky |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflector.cpp
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f0e5fddde8
reflector classvar cleanups
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před 7 roky |
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reflector.h
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f0e5fddde8
reflector classvar cleanups
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před 7 roky |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneContainer.cpp
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fcb906d598
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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před 7 roky |
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sceneContainer.h
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f1c397e055
scenecontainer cleanup
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před 7 roky |
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sceneManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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před 7 roky |
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sceneManager.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneObject.cpp
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2d2f66f388
Modification of #2145
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před 6 roky |
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sceneObject.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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před 8 roky |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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před 11 roky |
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sceneRenderState.cpp
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8eb442490a
Updates to component classes -
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před 8 roky |
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sceneRenderState.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneTracker.cpp
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970dd5c477
Reordering initialization methods #1912
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před 8 roky |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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simPath.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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před 7 roky |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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před 9 roky |