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datablocks
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3336fa11ee
Fixed misspelling of dragCoefficient property
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decals
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21ea3f5ba2
Fixed old names of decal properties
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environment
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ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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forest
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587afaac4f
Case-sensitive filenames for Linux. See #1287.
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gui
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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lights
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fb341fdf97
Moving the light related assets and data out of the core.
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particles
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65197aa753
Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading.
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prefabs
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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ribbons
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8030c75acf
Put ribbons in the FX category so they can be created from the editor.
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roads
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9571ad7e83
revised road top texture
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shapes
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008423bf32
add vertex colors to standard cube sample mesh as a validation tool
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skies
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46f3723518
removed isSky from template sky material files.
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sound
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d3d11e0a6c
Remove unused and duplicate sounds.
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terrains
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3b3e0c7db5
Tweaks the detail textures for the terrain to work better with the linear pipeline.
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water
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6d7270c894
Relocate water related assets.
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main.cs
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f439dc8dcd
Full Template for ticket #1
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