Azaezel 008423bf32 add vertex colors to standard cube sample mesh as a validation tool %!s(int64=7) %!d(string=hai) anos
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datablocks 3336fa11ee Fixed misspelling of dragCoefficient property %!s(int64=8) %!d(string=hai) anos
decals 21ea3f5ba2 Fixed old names of decal properties %!s(int64=8) %!d(string=hai) anos
environment ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. %!s(int64=9) %!d(string=hai) anos
forest 587afaac4f Case-sensitive filenames for Linux. See #1287. %!s(int64=10) %!d(string=hai) anos
gui 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lights fb341fdf97 Moving the light related assets and data out of the core. %!s(int64=13) %!d(string=hai) anos
particles 65197aa753 Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading. %!s(int64=13) %!d(string=hai) anos
prefabs 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
ribbons 8030c75acf Put ribbons in the FX category so they can be created from the editor. %!s(int64=10) %!d(string=hai) anos
roads 9571ad7e83 revised road top texture %!s(int64=11) %!d(string=hai) anos
shapes 008423bf32 add vertex colors to standard cube sample mesh as a validation tool %!s(int64=7) %!d(string=hai) anos
skies 46f3723518 removed isSky from template sky material files. %!s(int64=8) %!d(string=hai) anos
sound d3d11e0a6c Remove unused and duplicate sounds. %!s(int64=12) %!d(string=hai) anos
terrains 3b3e0c7db5 Tweaks the detail textures for the terrain to work better with the linear pipeline. %!s(int64=9) %!d(string=hai) anos
water 6d7270c894 Relocate water related assets. %!s(int64=13) %!d(string=hai) anos
main.cs f439dc8dcd Full Template for ticket #1 %!s(int64=13) %!d(string=hai) anos